Veteran horror movie writer and director Wes Craven (A Nightmare on Elm Street, Scream ~ IMDb) has died at the age of 76. Deadline has the story.
Director Wes Craven died this afternoon in Los Angeles. Craven was 76 and passed away at home surrounded by his family after battling brain cancer.
From his first feature film The Last House On The Left as writer, director and editor in 1972, Craven made his mark as a genre-bending, bracingly innovative horror director with a biting sense of humor. Craven also consistently demonstrated that he was a filmmaker with heart. Among the films that followed The Last House On The Left were The Hills Have Eyes and a sequel, Deadly Blessing (featuring Sharon Stone in her first starring role) and Swamp Thing (based on the comic book).
Craven reinvented the youth horror genre again in 1984 with the classic and very scary A Nightmare On Elm Street, which also introduced a then-unknown Johnny Depp. The movie spawned several sequels, none of them directed by Craven. He deconstructed the genre a decade after the original, writing and directing the audacious Wes Craven’s New Nightmare, which was nominated for Best Feature at the 1995 Independent Spirit Awards.
At a panel today at PAX Prime 2015, Square Enix announced that the long-awaited Final Fantasy XV will be released in 2016. Square elaborated on this release window by stating that the actual release date in 2016 will be unveiled at a special event in March 2016. It's time to start guessing when we'll actually be able to take our jazzed up car for a road trip, Final Fantasy style!
Police in the UK have arrested six teenagers for allegedly employing the 'Lizard Stresser' against at least three major corporate websites. As the name implies, the service, which uses a network of infected computers to launch DDoS attacks, was created by the notorious collective that calls itself the Lizard Squad.
Bloomberg reports that the six, all males aged 15 to 18, were not actually members of Lizard Squad, but allegedly made use of the service to cause grief. The UK's National Crime Agency did not say which companies were targeted by the attacks, which occurred between August 24 and 27, nor how successful they were, but according to Bloomberg an online database indicates that the lads directed their efforts toward Amazon, Sony, and Microsoft.
“By paying a comparatively small fee, tools like Lizard Stresser can cripple businesses financially and deprive people of access to important information and public services," Tony Adams, head of investigations at the NCA’s cybercrime unit, told the publication.
ArenaNet has dropped two massive two pieces of Guild Wars 2 news – first, effective immediately, the core game is available free of charge to anyone who wants to play it, and secondly raids are set to make their debut in the MMO when its first expansion Heart of Thorns launches on October 23 of this year.
We got the chance to speak to studio president Mike O’Brien and creative director Colin Johanson about the decisions and why they were made, and the first thing both are keen to emphasise is that the decision to make the game a free download doesn’t mean the business model is shifting – there’s a clear distinction between being free-to-play, and letting your players play for free.
“We’re not actually using those words – free-to-play. Those three little words are both a description and a business model. Our business model is buy-to-play and we’ve been champions of that model for over a decade, since the original Guild Wars,” explains O’Brien.
“When you’re releasing an expansion pack you have a decision to make; how are you going to extend the buy-to-play business model so it incorporates the expansion pack? As a new player comes into the game, wants to buy it and play with his friends, should he have to buy the base game and the expansion pack, and then down the road he buys more expansion packs, and so on? These are prerequisites – you don’t just buy the game, you need all the prerequisites too. So we thought buy-to-play is so simple – you just buy the game. So earlier this year when we started to sell Heart of Thorns we decided to keep it simple, and bundle the core game in with Heart of Thorns.
“This is a natural extension of that – it’s already bundled for free and our players keep saying they want to get their friends into the game, and will there be a demo or so on? So here we are. The core game will be free for everybody. But it’s not a change to the business model.”
No additional microtransactions are set to be added to the game whatsoever. As is currently the case, the Gem Store will continue to offer a rotating series of cosmetic items, along with the option to buy additional character slots and the like.
REDMOND, Wash.--(BUSINESS WIRE)--Launching alongside the standalone version of massive Wii U role-playing game Xenoblade Chronicles X on Dec. 4 is a Special Edition overflowing with great content. Perfect for fans who want to experience everything Xenoblade Chronicles X has to offer, players who purchase the Special Edition at a suggested retail price of $89.99 will get a beautifully designed package that contains:
The Xenoblade Chronicles X game
A gorgeous book of concept art with more than 100 pages, featuring select art for the very first time
A unique USB drive modeled after the game’s “Lifehold Unit,” pre-loaded with a selection of 10 music tracks from the game’s memorable soundtrack
A limited-edition matted 5x7 art card of a painting done for the game by illustrator Takashi Kojo
Unique to North America, this Xenoblade Chronicles X Special Edition is now available for pre-order at select retailers nationwide.
Xenoblade Chronicles X comes from acclaimed developers Monolith Soft, the creators of Xenoblade Chronicles for the Wii console. In this new game, Earth is destroyed and humanity faces annihilation from an intergalactic war between two alien races. Players must fight for their survival and explore a new planet full of exotic and hostile life-forms. To traverse the planet with ease, players can pilot customizable mechs called “Skells,” which give them powerful weapons. Players can also customize a lethal skill set of combat and defensive skills called Arts to strengthen their strategies and defeat enemies efficiently.
Lionsgate, a premier next generation global content leader, is teaming with the publisher and creators of Borderlands, and renowned producers Avi and Ari Arad to adapt Gearbox Software's critically-acclaimed blockbuster video game Borderlands into a tent-pole feature film, the parties announced today. Borderlands is an action role-playing first-person shooter video game created and developed by Gearbox Software and published by 2K, a wholly owned label of Take-Two Interactive Software.
The award-winning Borderlands franchise has been lauded by critics and over the years has built a passionate global fan base, shipping more than 26 million copies around the world since its launch in 2009, including 8 million copies shipped during Take Two's fiscal year 2015 alone. Set in the frontier of a sci-fi universe, Borderlands is best known for Gearbox's blending of irreverent humor and characters, with a unique comic-book art style, and co-operative four-player genre-bending, loot-grabbing gameplay. It's a franchise that in the last six years has ushered in a new and popular category of first-person shooters.
The Borderlands film creative team will be led by producers Avi and Ari Arad, who are responsible for some of the most successful motion picture and television franchises in history, including Iron Man, Spider Man, The Amazing Spider Man, X-Men, Ghost Rider and Blade.
This weekend, fans at PAX Prime in Seattle are getting their hands on the very first playable beta of Minecraft: Story Mode... and we wanted to make sure we had something exciting to share with you too!
Today we can announce that Minecraft: Story Mode will be the first Telltale game series to feature a player character where YOU choose their appearance. Players will be able to select from several different options for both male and female versions of our hero Jesse.
The season will feature Patton Oswalt as male Jesse, Catherine Taber as female Jesse, Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and Paul Reubens. Look for further casting details to come!
Check out these new screenshots from the season premiere, where you'll get a sneak peek at several different versions of Jesse. We can't wait to share the first episode of the season with you - look out for it premiering soon this fall on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, Wii U, PC/Mac, iOS and Android-based devices!
Minecraft: Story Mode - A Telltale Games Series will be published digitally by Telltale Games in partnership with Mojang.
Today, Io-Interactive and Square Enix released the first playthrough from the coming Hitman. The video focuses on the core Hitman experience – creative stealth gameplay, disguises, hiding in plain sight and the choice and freedom of approach that is the hallmark of the series. Featuring the Parisian “Showstopper” mission, the playthrough aims to give fans insight into the mechanics of Hitman while not spoiling the game.
After months of development, Warner Bros. Interactive Entertainment has come to the regrettable conclusion that we cannot release Mortal Kombat X for PlayStation 3 and Xbox 360. Please know our teams worked diligently to meet the quality standards set by the current-gen versions of the game. We were not able to get the PS3 and Xbox 360 versions to the quality expected of a Mortal Kombat game and are very sorry for not being able to deliver the products as originally planned.
If you pre-ordered Mortal Kombat X for PS3 or Xbox 360, please go to the retail location where you pre-ordered the game and you will receive a full refund.
Yet another new challenger joins the illustrious Street Fighter V roster! Last seen in Street Fighter Alpha 3, R. Mika (aka Rainbow Mika) is making her long-awaited return to the Street Fighter universe. Fans can check out this high-flying flamboyant wrestler in the brand new trailer and assets available now on the press site. Attendees at PAX Prime (Seattle, WA) this weekend (August 28-31) will have the opportunity to grapple with R. Mika in a brand new playable demo available at the Capcom Booth #3103. The PAX event demo will also include the other previously-announced new and returning challengers, Ryu, Ken, Chun-Li, Cammy, Vega, M. Bison, Birdie, Charlie Nash, and Necalli.
Square Enix today unveiled a new story trailer for Dragon Quest Heroes: The World Tree's Woe and the Blight Below, giving players a deeper look at the game's colorful cast and lively world. Fans can view captains of the Royal Guard, Luceus and Aurora join forces with franchise favorites including Dragon Quest IV's tomboy Alena and Dragon Quest VIII's reformed bandit Yangus as they plow through hordes of formidable monsters.
Fans will recognize familiar faces from the Dragon Quest series as they utilize each character's unique abilities and vastly different play styles in battle. From Kiryl's lance that keep enemies at bay or Nera’s magic bubbles that blast monsters away, players can choose from twelve iconic Dragon Quest heroes. The roster will also feature newcomers including heavy hitter Doric, the King of Arba, and the brilliant Isla, Arba's cunning scientist.
The latest mile marker on the road to Forza Motorsport 6’s launch has arrived: We’ve gone gold! In two weeks, Forza Motorsport 6 will be available to play via early access for owners of the Ultimate Edition. Five days later, Forza 6 will be unleashed to everyone! Before the full game launches, however, fans will have the chance to experience the thrills of Forza Motorsport 6 in the official free demo for the game, which launches on September 1.
The Forza Motorsport 6 demo will let players experience the most beautiful and comprehensive racing game of this generation, named “Best Racing Game” and “Best Simulation Game” of gamescom 2015. The demo features a selection of the 450+ Forzavista cars available in the full version, all with working cockpits and full damage. You’ll experience highlights from the game’s 26 world-famous locales, including wet weather and night racing, all at a stunning 1080p resolution and 60 frames per second.
Everyone who plays the Forza Motorsport 6 demo will automatically get the new Ford GT delivered to their garage in Forza Motorsport 6 for no additional cost. In addition, the demo will include additional features that allow fans to get even deeper into the Forza Motorsport 6 experience. Look for more details on that when the demo launches on September 1!
I share 30+ years of game collecting SECRETS that will help YOU achieve your collecting goals. However these tips & tricks are not just for game collecting but they will be useful for other hobbies as well!
During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.
“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”
“It’s been a great honor to work directly with Nintendo, creating a Shovel Knight amiibo that sits beside their most beloved characters,” said Yacht Club Games. “We are elated to expand the world of Shovel Knight, and to keep developing unique game-play experiences on Nintendo’s platforms.”
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. On Nintendo 3DS and Wii U, the amiibo can be used to level up and customize Shovel Knight with new visual enhancements, relics and abilities. These abilities can then be used in new, exclusive amiibo challenge levels. To top it off, the amiibo figure will be supported in future Shovel Knight games.
2K Games and Firaxis on Friday announced that PC strategy game XCOM 2 has been delayed. The game was originally pegged to launch this fall, but it's now slated to arrive on February 5, 2016.
"We've set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown," reads message from the development team. "We just need a little more time to make it the best possible game."
The studio went on to say that the extra development time will give Firaxis the time it needs to "deliver on our promise" of making XCOM 2 a deeper, more enjoyable experience overall.
"We appreciate your patience and continued support as we move towards February," it said. "Good luck, Commander!"
STOCKHOLM – Aug. 28, 2015 — Paradox Interactive, a publisher of games that pays their electric bills on time, today released a new trailer for “After Dark,” the first expansion for the smash-hit city-building game Cities: Skylines. The trailer features an extensive look at the beautiful new nighttime city-scapes in After Dark.
After Dark will release worldwide on September 24, 2015 on PC, Mac and Linux, and developer Colossal Order will appear this week at PAX to speak with their players and talented mod-makers who have helped the game turn into a best-seller.
Destiny: The Taken King might not run on your Xbox 360 or PS3 due to storage space requirements. Bungie suggests that you "upgrade your console." GameSpot has the story.
Bungie has warned that Destiny players on PlayStation 3 or Xbox 360 may need to check their consoles meet the requirements for upcoming expansion, The Taken King. Detailed on the Destiny website, The Taken King will require at least 10GB of free space on the Xbox 360. The PS3 version will need at least 20GB of free space during installation and at least 10GB for the required update after installation.
Bungie will be releasing a "major" update for Destiny on September 8. All Destiny players will be required to download the update to continue playing the game, even if they do not buy The Taken King expansion.
Players using a 20GB PS3 or Xbox 360 are advised to upgrade their hard disk drives. Another suggestion made on site is simply "upgrade your console." Data transfers are supported in Destiny so characters, gear, and progress can be moved to a new console. However, cross-family data transfers are not supported e.g. Xbox 360 to PS4, or PS3 to Xbox One.
She may be the world’s premier cartoon heroine, but according to one school, Wonder Woman and her Golden Lasso of Truth are too are absolutely not suitable lunchbox fodder.
According to Redditor twines18, who posted a copy of the letter and offending lunchbox on Imgur, the lunchbox contravened the schools dress code which states children aren’t allowed to bring ‘violent images’ into the building.
The letter states: ‘We have defined “violent characters” as those who solve problems using violence. Super heroes certainly fall into that category.’
Larkspur, Calif. – August 27, 2015 – Critically acclaimed and globally lauded title This War of Mine will arrive on consoles next year, as developer 11 bit studios and publisher Deep Silver announced today that This War of Mine: The Little Ones will arrive on January 29 on PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Featuring every piece of content from the celebrated PC version, This War of Mine: The Little Ones is set to challenge and inspire gamers with new missions, new campaigns and new characters.
New content coming to consoles in This War of Mine: The Little Ones explores the hardships of wartime survival as seen from an entirely new perspective – that of a child. Based on This War of Mine, The Little Ones focuses on the reality of enduring war and the idea that even in war, kids are still kids - they laugh, cry, play with toys and see the world differently. In addition to thinking about survival, you'll have to bring back the kid in yourself to understand how to protect the little ones. How far will you go to make it through another day?
Protect and take care of The Little Ones as they continue to live in the war torn landscape as only children can. Teach, educate and form emotional bonds as you fight to survive in this harsh world and prevail through this unique narrative.
Michal Drozdowski, creative director at 11bit studios said, “We had this idea from the very beginning and when Deep Silver provided an opportunity to make a console version, we decided to expand our project and bring our ideas to life. We're excited to showcase this at this year's PAX Prime."
Click on the image for the screenshots, and the headline for the trailer.
Meet Michael Fassbender as Callum Lynch in Assassin’s Creed.
Based on the massively popular video game series of the same name, the movie version is set to open in theaters Dec. 21, 2016.
Before hardcore Assassin's Creed gamers start scratching their heads about how exactly Callum Lynch fits into the game world, we can tell you that Fassbender’s character was created specifically for the film. The movie isn’t retelling any of the existing games, but rather introducing new characters into the same world.
Lynch discovers he is a descendant of the secret Assassins society through unlocked genetic memories that allow him to relive the adventures of his ancestor, Aguilar, in 15th Century Spain. After gaining incredible knowledge and skills he’s poised to take on the oppressive Knights Templar in the present day.
The second entry in the Just Cause 3 Dev Diary series takes a close look at the destruction that sits at the heart of the game. In the video, the Avalanche team discuss the dynamic nature of the technology and the unique scenarios that this gives birth to:
“We’ve been focused purely on the new generation of high-end technology from the very beginning of development” said Game Director Roland Lesterlin “this huge amount of extra horsepower allows us to do things that simply weren’t possible until now”.
The Destruction Dev Diary takes a look at these things in action.
Anybody attending PAX Prime should head over to the Sphinx theatre at 15:00 Pacific on August 28th to join Avalanche Studio's Fred Hooper (Lead VFX artist) and Niklas Norin (Lead AI Designer) alongside Havok's Cormac O'Brien as they reveal how their technology and expertise combines to create the incredible destruction and chaos that lies at the heart of Just Cause 3.
The Just Cause 3 – A Beautiful Playground if Creatuve Destruction panel – hosted by Greg Miller – will explore how the game’s 400 square-mile sandbox combines Destruction, Physics and AI to create the explosive emergent gameplay that the Just Cause series has set new standards for.
Get ready to ‘Set the World on Fire’ on PlayStation 4, Xbox One and high-end Windows PC on December 1st 2015.
Long-time Transformers fans know that every single robot-in-disguise has a very specific personality. Grimlock, for instance, probably wouldn’t be described as “neighborly” and Sideswipe isn’t always interested in playing by the rules, but both have a fondness for combat. Optimus Prime, on the other hand, would always prefer a diplomatic solution.
Platinum Games, the developer behind Transformers: Devastation, spent a lot of time trying to match each character’s personality with a complementary fighting style. Bumblebee, for example, attacks faster than any other Autobot, but he sacrifices a fair amount of power. And Wheeljack’s mechanical ingenuity translates into an attack pattern that centers on ranged weapons.
Along with their individual sense of style and timing, every character also has his own set of unique moves and mechanics. So, just because you’ve mastered Optimus Prime’s combos doesn’t mean that Grimlock will be a cakewalk.
The Witcher 3: Wild Hunt has sold over six million copies. Adam Badowski, the head of CD Projekt Red, has issued an open letter thanking their customers.
Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger -- we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.
One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation -- we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular color the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.
Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text - you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.
Larian Studios has announced its Divinity: Original Sin 2 Kickstarter is now live. After a few hours it's already closing in on its initial funding goal of $500,000.
August 26, 2015 - The Divinity: Original Sin 2 Kickstarter campaign is live, unveiling some of the most highly requested additions to the series. Full news below.
An epic RPG with turn-based combat, Divinity: Original Sin 2 can be played as both a single-player and multiplayer game for up to four players with both cooperative and competitive questing.
Switch seamlessly between cooperative and competitive play throughout the entire story. Work together with your companions as one, persuade NPCs to thwart your opponents, and beware of backstabbing allies. Or, put your own goals above that of the party, and plan the moment you'll betray them all. It's up to you.
With Divinity: Original Sin 2, Larian Studios aims to change the way we think about narrative in RPGs, creating a world in which your history and actions shape the story, and NPCs react differently to each character.
In addition to a powerful system of classless character development, your origins and deeds will shape NPCs' behaviors and attitudes. Your race, birthplace, and greatest feats all play a role in your journey, but watch out, as a reputation as a Traitor or Swindler can be hard to shake.
Backers will have the opportunity claim Kickstarter-only rewards including multiplayer packs, a unique Kickstarter Collector's Edition, custom artwork, and even a surprise pack that includes handpicked trinkets, mementos and other little things that inspired the team as they were developing the game. To ensure all backers can give feedback to the team, every backer at the $25 tier and higher will receive Alpha and Beta access!
Night Dive Studios has announced that it plans to restore and publish modernized versions of Turok: Dinosaur Hunter and Turok 2: Seeds of Evil.
Vancouver, WA (August 26, 2015) – Night Dive Studios, a company specializing in the restoration of classic PC game titles, is pleased to announce that it will restore and publish modernized versions of two classic game titles: Turok: Dinosaur Hunter and Turok 2: Seeds of Evil.
Originally developed for PC in 1997 and Nintendo 64 in 1999, both titles will be re-mastered for today’s modern computers with enhanced graphics and other improvements. The games will be made available for sale exclusively through Steam, the Humble Bundle store, GOG (Good Old Games), GamersGate, Greenman Gaming, and via the Night Dive Studios website.
Stephen Kick, CEO and Founder of Night Dive Studios, explains, “When Turok: Dinosaur Hunter was first released it was nothing short of revolutionary. To that point, no game had ever offered the combination of graphics and an open world environment that Turok featured. We are very excited to have the opportunity to bring this great franchise back to life and to be able to share these great titles with today’s gaming audience.”
Get Ready to Jump Ahead with Xbox One Thanks to September’s Games with Gold
By September, school’s starting, the weather’s cooling off, and the buzz of summer is winding down. But with our Games with Gold program, we’re just getting started! This month, we’re helping you get caught up with one of the most exciting, awesome series in video games as we bring you Tomb Raider: Definitive Edition on Xbox One. This complete version of one of 2013’s most acclaimed games will get you ready to Jump Ahead into November when Rise of the Tomb Raider, one of 2015’s most anticipated titles, comes out only on Xbox One and Xbox 360.
Also in September, Xbox One Games with Gold members will get the exciting, indie sidescroller The Deer God, and Xbox 360 members will get Battlestations: Pacific, the comprehensive World War II tactical and action simulator, as well as the eye-poppingly gorgeous shooter Crysis 3.
Finally, in case you missed our exciting announcement at Gamescom 2015, when backward compatibility launches in November, all future Xbox 360 Games with Gold titles will be playable on Xbox One. That means Xbox Live Gold members will get even more free games to play each month on Xbox One.
As usual, all games are available only for a limited time, as part of the ongoing Games with Gold program.
• The Deer God ($14.99) Available from September 1-30 on Xbox One